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A link between worlds zelda smash
A link between worlds zelda smash













a link between worlds zelda smash

The ball of fire does not count as a projectile, but the explosion can be absorbed. It possesses a powerful sweetspot in the inner part of the explosion, with an otherwise large explosion hitbox. Din's Fire, her side special move, sends out an explosive ball of fire that explodes on the release of the button or when reaching max charge, becoming more powerful and flying further the longer it is charged. These traits make it useful against projectile users as well as evading/halting opponent’s combos. Her neutral special move, Nayru's Love, is a reflector that doubles as a melee attack Zelda also is intangible from frames 4-13 of the move. Her special moves take inspiration from various Zelda titles. However, despite the potency of her aerial attacks, all of them lack safety on character's shields, meaning she can fall victim to strong out of shield punishes if she's not careful with her use of them. It's also among Zelda's most consistent aerials in that the very long-lasting sourspot always meteor smashes, so even if the sweetspot whiffs, it can still take stocks. Among the most powerful meteor smashes in the game, the sweetspot is naturally a strong edgeguarding tool, and, due to its early autocancel window and low ending lag, it also has utility in starting and extending combos. Down air, sometimes nicknamed the "Lightning Stomp", is a meteor smash which touts a powerful sweetspot on her foot, similar to her Lightning Kicks.

a link between worlds zelda smash

Up air is a large, disjointed explosion with excellent damage and knockback thanks to patch 7.0.0, it is also long-lasting. Surprisingly, unlike most moves with such high power, it also sports minimal startup, coming out at frame 6. Both of these aerials possess a powerful sweetspot at her foot, dealing 24% with high knockback. Her forward and back aerials are known as Lightning Kicks. This, combined with its aforementioned early autocancel window, makes her neutral air her most versatile aerial, excelling at starting and/or extending combos, setting up edgeguards, and pressuring shields if spaced well. Though her neutral air lacks notable KO ability, it pairs a long active duration with generously-sized hitboxes. Zelda can auto-cancel both her neutral and down aerials in a short hop, and forward and back aerial auto-cancel from a fast fall. Zelda's more prominent strengths are in the air, as she has some of the strongest aerials in the game. Down smash is a very fast 360° leg sweep that launches opponents at a semi spike angle with decent knockback. Her forward and up smashes are both powerful, multi-hitting bursts of magic energy the former being a thrust of the hand forward and the latter being a wave of the hand back and forth above her. It’s best used throughout combos to gain distance. Her dash attack is a dual hand thrust with a burst of magic most powerful closest to her hands.

a link between worlds zelda smash

Down tilt is a quick crouching kick that lasts surprisingly long and is good for many combo setups and 2-framing opponents. Up tilt is a vertical, long-lasting, circular arm sweep, useful as an anti-air and combo tool across most percentages of damage. Forward tilt is a strong arm swipe with good range and little ending vulnerability, with the additional ability to be angled. Her neutral attack is a small burst of magical energy in front of her, boasting decent range and good damage output before transitioning into a rapid jab of many magical bursts with a finishing hit. Due to these factors, Zelda can be generalized as a zoner glass cannon. Despite her lightweight status, most of her attacks have KO potential and impressive damage output, giving her power comparable to heavyweights. They also boast generally quick startup all of her attacks activate before frame 10, except for forward tilt, up aerial, down aerial, and forward smash. Zelda's attacks are based on magic, making most of them disjointed or otherwise long-range attacks. While she has a slightly above-average air speed, the 20th highest traction, and a decent initial dash, her jumping force and air acceleration are below average, and she has the 22nd slowest walking speed, the 16th slowest falling speed, the 10th lowest gravity, and is tied with Byleth for the 9th slowest running speed in the game. Zelda is a tall, floaty lightweight character with overall slow mobility. Zelda must then be defeated on Temple (the Ω form is used in World of Light). Have Zelda join the player's party in World of Light.

a link between worlds zelda smash

Clear Classic Mode with Kirby or any character in his unlock tree, being the 4th character unlocked after Pac-Man.matches, with Zelda being the 2nd character to be unlocked. 6.1 Most historically significant players.















A link between worlds zelda smash